The Project Lintol team will officially open the “Open Data Coding Challenge” at BelFOSS 2018 on the 16th March 2018. The aim of the Coding Challenge is to build processors for Lintol – the data validating tool. The Lintol processors will help solve real-world validating issues identified by government departments. Participants in the coding challenge […]
Author Archives: jonny
BelFOSS would not be possible without the support of the following who cover the costs of catering the event and also fill the goodie bags ! The Urban Penguin The Urban Penguin helps you learn Linux. Online or in the classroom we have developed our own training materials to meet your needs. No matter if […]
In the past we have organised BelFOSS at the end of January to coincide with the post-exam break of undergraduate students, however with changes to the university timetable there will be no exams in January. As such we have decided to organise BelFOSS 2018 for Friday 16th March 2018 which is designated as a Reading […]
After a few weeks of editing most of the talks from BelFOSS 2017 are now available on YouTube (Playlist here). We missed a few of the talks in the afternoon session due to a recording issue – apologies. Videos are embedded below for convenience. The videos have been edited on Linux Mint using Kdenlive.
Nice article over on The Tomorrow Lab from Katie McGowan who attended BelFOSS 2017: Matt ended a great day of talks by reinforcing this point, a nice reminder of how important each person individually is in keeping open source software going. From what it is, to how it can be used, to future innovations for […]
At BelFOSS 2017 Ciaran Molloy and Jamie Bentham described the Smart Identity contract being developed at Deloitte Digital for the Ethereum blockchain. Jamie and Ciaran follwed up by letting us know the code has been released on GitHub under an Apache license. https://github.com/SmartIdentity/smartId-contracts Smart Identity uses the Ethereum blockchain to represent an identity using a […]
Following their demos Mal Duffin and Conor Graham have provided some links to useful resources: Blender Artists Forum – for checking out game development, as well as other Blender info. Game Engine Section Depth Motion Skanect – Software for scanning with a motion video camera such as the Xbox Kinect Asus Kinect Camera/Sensors etc described […]